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From Hugo By Example
Hugo by Example
Welcome to Hugo by Example. This site is intended to be a useful resource for those wanting to learn to use Hugo to develop Interactive Fiction games. As I myself am still learning to write IF games, it's going to grow slowly as I learn the ins-and-outs of creating games, but I hope that it will be a useful resource for other folks who want to use this rather under-represented IF development system.
Hugo is a very well designed system for creating games. It can create quite large games, and it also makes it very easy to add multimedia effects to the game (Pictures, videos and music)
Some popular games that were created in Hugo include:
- Fallacy of Dawn by Robb Sherwin
- Guilty Bastards by Kent Tessman
- Tales of the Traveling Swordsman by Mike Snyder
- Future Boy! by Kent Tessman (this game showcases some of the multimedia capabilities of Hugo)
Some examples of specific markup and styles for this wiki can be found on the HugoWikiMarkup page.
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NotesText formats used on this wiki:
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Color-coded text in a gray box shows sample Hugo source code routine DoSomething { ! some sample code to do something print "Kent Tessman is one cool dude!" } Text in a box with a blueish background is sample output from the game (in this case, some of the opening text from the ScavHunt demo) Here you are, visiting your best friend in his new house in Cheapsville. His nice, new, empty, tediously
boring house in a charmingly boring suburban town. |
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